Eat Lead is a 3rd person cover-based shooter with a strong story. I designed and built the gameplay and interactivity of two levels of the eight. Note that it was designed to be a parody of this genre, and won a VGX award.
My responsibilities on these two levels included:
- Story development and encounter design.
- Building the gray levels in Sketchup and 3D Studio
- Encounter building in engine
- Cinematics
- Level scripting including events and custom features
Primary Level Design
- Office Demonstration Level
- Level 1 – Japanese Restaurant
- Level 8 – Office Building
On each level, I first designed the layout using Sketchup. This was then imported into the Vicious Game Engine as a static, and used as the framework for the environment artists to build the level geometry in detail. This allowed simultaneous art development and gameplay setup and testing.
The links below are walkthrough videos of level 1 of Eat Lead.