Game Mods

This level was developed for the Unreal Engine using existing static artwork as an exercise in level design and construction. My usual process begins with developing sketches for the layout, developing, an idea, and iterating quickly before digging into an actual gray level. I will then pull from those ideas to develop and test gameplay in the engine. In this case, it was the Unreal Engine, and I used statics with basic textures from the start to model out the space and test before moving on to the final art.

Pen and paper sketch
Gray level in the Unreal Engine

I have also developed mods for Fallout 3. These images represent a couple of different missions that I used to learn the editor.